Odd glitch with font rendering?

BlitzMax Forums/BlitzMax Programming/Odd glitch with font rendering?

It seems that fonts are rendered in a very ugly way if you specify their position using a non-whole number:

Graphics 800,600,0


SetBlend ALPHABLEND


Local displayText:TImageFont=LoadImageFont("C:\Windows\Fonts\ariblk.ttf",16,SMOOTHFONT)
SetImageFont displayText



Repeat
	
	DrawText "This Text Looks Wrong (Position with decimal)",50.5,50.5
	
	
	DrawText "This Text Looks Fine (Using integers to set position)",55,95
	
	Flip
	Cls
Until KeyHit(KEY_ESCAPE)


In addition, what exactly does it mean if you specify the position of something with a non-whole number? Since the smallest unit of display is the pixel. Does it colour nearby pixels (ie. if you were to draw a red pixel at 0.5,0.5 how would that be shown)