Angry Tanks - Need suggestions

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Same like Rob and:

I'm personally only looking forward to find a project i can make great AI on, and this immediatly struck me. If i was you, since i love making AI, i'd make it to have an option with teams and i'd make AI that works as a team, is able to learn what the players habbits are and adapt (for example). Also this being a game with 2d levels, making such ai would be very straight forward.

I dont think that too many people would get the 'retro' feeling if you make the game with only a few orbs coming out of the turrets. The more visual the weaponsa re the better. And i'd definately keep health and introduce weapons with splash damage (explosions) and some sort of artilery-like weapons that also do area damage. This way tanks can take a variable amount of damage depending on how far from the explosion they are etc.

The levels are ok to be made of square tiles, but of course make the textures as rich as possible. I'd like to see a jungle tile set to play on, but so far it seems youre going for the no-texture clean/cartoony look, in which case i dont know what to say.

Make the map be able to rotate, make the camera be able to track the tank and allow for 3rd person view as well as 1st person (locked and free). Not maybe too useful, but games are prettier if you have a 1st person view, to me. Its that "get down" feeling. :)

Minimap.

Depending on how much work you want to invest, make the maps with multiple floors/levels?

Anyhow, i keep thinking how i'm to this day looking for a game with AI that would impress me. If i found the simplest tank game with incredible AI, i'd play it throught my lifetime. I still havent found AI that can outwit me, if you know what i mean. The bots such as those in UT which can aim too well, thats no fun. Its my dream to either play or make myself a game with brilliant, thinking, morphing, AI! But thats just my idea... :)