don't try to compensate the lack of good textures with high level of detail in the mesh. Instead go the opposite way. Most small (to about 10 centimeter depth) details can be faked with textures. Take some time to get your colletion of nice textures in a quality that would make even a cube look like something in a hollywood movie.
If you have a digital camera, you may make a trip and shot your own material, then use some texture tools to make them useful for your game design. Alternatively you can find a lot of useful photo rough material in the web. EG. pictures of churches and cathedrals, mosaics etc.
If you don't plan to publish your game, you may use Textures from other games too.
If you have a digital camera, you may make a trip and shot your own material, then use some texture tools to make them useful for your game design. Alternatively you can find a lot of useful photo rough material in the web. EG. pictures of churches and cathedrals, mosaics etc.
If you don't plan to publish your game, you may use Textures from other games too.