@tonyg
Ahh... ok.. I understand. I was assuming that lightmapping the model in a software like giles will fix that shading, or am I making too big of an assumption here ? I was hoping that I would not have to make more different textures to fix this problem. All the textures that look the same are tiled.
Ahh... ok.. I understand. I was assuming that lightmapping the model in a software like giles will fix that shading, or am I making too big of an assumption here ? I was hoping that I would not have to make more different textures to fix this problem. All the textures that look the same are tiled.