Also because there is no strict rule like convex hull Meshes for BSP, you can often remove a ton of polys that will never be seen from within the play area. You will be amazed with just how few polys you actually need to produce the same result as a BSP friendly equivalent in a 3D app. sometimes 2-3 times less. Just takes parctice to figure out how to optimize your art assets.
Speed up - any advise
Blitz3D Forums/Blitz3D Programming/Speed up - any adviseThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.