Well, the limit of 255 Max Reliable messages *at the same moment* is a limit of Surreal¡s DirectPlay Library.
He thought that no one would send 255 messages at the same time and when sending more, no one would have arrived.
TCP socket's don't have this problem, because it uses the windows socket library, that manages all of this.
There are a function in BlitzPlay that tells you how many free Ack Id's you have. Perhaps you should block all the sending until one Id is free.
He thought that no one would send 255 messages at the same time and when sending more, no one would have arrived.
TCP socket's don't have this problem, because it uses the windows socket library, that manages all of this.
There are a function in BlitzPlay that tells you how many free Ack Id's you have. Perhaps you should block all the sending until one Id is free.