Blitzplay help

Blitz3D Forums/Blitz3D Programming/Blitzplay help

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, the limit of 255 Max Reliable messages *at the same moment* is a limit of Surreal¡s DirectPlay Library.

He thought that no one would send 255 messages at the same time and when sending more, no one would have arrived.

TCP socket's don't have this problem, because it uses the windows socket library, that manages all of this.

There are a function in BlitzPlay that tells you how many free Ack Id's you have. Perhaps you should block all the sending until one Id is free.