Blitzplay help

Blitz3D Forums/Blitz3D Programming/Blitzplay help

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How do you mean by TCP own sockets? Do you mean use Blitz's TCP commands, instead of using Blitzplay?

Also, what is the maximum number of messages I can send then? 255? Is this different with TCP?

Is there a detailed explanation of all of this somewhere? I feel like I'm programming in the dark here.