ok well i'm not using multitextureing at the moment, but yes i do have a lot of polygons for detail, i'm not using any functions at the moment so it must be that i'm using alot of polys, but i dont want to decrease the amount of polys used, I'm using a radeon 9800 xt - 250mb graphics card, at the moment i'm not using textures it's just a blank mesh. any idea of what i can do to make it faster, not sure if blitz can do it but it would be nice to do some speed up thing like eidos and such.
Speed up - any advise
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