Saferey, this is the right forum, but your question is not something for what you cant find answer inside blitz3d command reference with very nice examples... anyway this is proper syntax..
Animate sefereys_Entity,1,1,0,10
where is in order from left to right
safereys_Entity--> Entity you use to animate
1----------------> animation mode, in this case it means that your animation will loop again and again after last frame finish
1----------------> animation speed, this is default value
0----------------> number of animation sequence to play. It can be any number assigned to specific animation sequence..0,1,2,3...
10---------------> used to tween between an entities current position rotation and the first frame of animation. Defaults to 0. Bigger values than 0 will make smoth transitions, while if you keeping 0 you will get instant 'leap' to the first frame...
huhh..thats it..mannn...
Animate sefereys_Entity,1,1,0,10
where is in order from left to right
safereys_Entity--> Entity you use to animate
1----------------> animation mode, in this case it means that your animation will loop again and again after last frame finish
1----------------> animation speed, this is default value
0----------------> number of animation sequence to play. It can be any number assigned to specific animation sequence..0,1,2,3...
10---------------> used to tween between an entities current position rotation and the first frame of animation. Defaults to 0. Bigger values than 0 will make smoth transitions, while if you keeping 0 you will get instant 'leap' to the first frame...
huhh..thats it..mannn...