twitching > same here. I assume your X,Y ( player, origin, all moving abjects... ) are floats. Try to do something like drawimage image,ceil#(playerX),ceil#(playerY),4... make your origin like origin ceil#(oriX),ceil#(oriY)... etc. If not Blitz convert them to int, and that's not a good way for drawing. By !
Mr. Twinkle 0.1 Beta
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