This project doesn't need people being rounded up to help. If people aren't aware of it, then they're blind
I disagree - As you said, it's a community project, so the more people we can get to help, the better. I think people are aware of the project, but if we give them a 'friendly reminder', and, more importantly, show them what progress we've made, that'll encourage them to participate.
I don't have the time nor the patience to do the whole thing myself. If I was going to do it myself, I wouldn't bother with asking anyones opinion on matters. But this is a community project, and I don't intend to (nor should) do the whole thing myself.
I understand that perfectly, WolRon
So I took two days off from it, and have already gotten slack on lack of progress...
Not at all, I was just asking if you made any progress since you've been the most productive member of the group so far, I didn't intend to be rude.
If you think you know how to clarify it, then do so.
I think the main problem I have with this is that now the project's being made in Blitz3D instead of Blitz2D, I don't know what sort of functions are required to achieve certain effects. I'll certainly have a go at drafting one up later on though.
In all honesty, if you are going to spend the time writing down all of the things (bits of code) that need to be typed up, you probably could just as well have written it instead and be done with it. Why write it twice?
That's true for small functions, but I doubt they'll be many of those in this project. If we don't specify what needs to be done beforehand, contributors wouldn't know where to start, and the task of integrating all the modules into a single program becomes much harder.
Regards Koriolis, I think it would be a good idea to remind him of the project, it's been a while. I think the scripting engine should be our top priority, and we may as well get his help while we can.
Ryan