Circle Collision Response

BlitzMax Forums/BlitzMax Programming/Circle Collision Response

Ehh... been searching the web for some collision response tutorials. Specifically for 2 circles, given their positions, radius...es?, masses, velocities, and point of collision. Taking into account friction and bouncy-ness?

It should be fairly simple, I'm just having trouble finding it due to the large amount of more complex physics stuff out there. Something for billiards/pool would work, as long as it doesn't get into specific billards stuff such as ball rotation. No rotation :p

Found a bit of code laying around here, but would rather have a page or something explaining some of this.

Wish there was a General 2D Programming board for positing this...