Debuglog? I'm using debug mode... is debuglog on a proprietary IDE?
Clarks - I *do* know about some types I'm not deleting, but it amounts to about 20 instances, with a few variables as fields, and no meshes are attached to them, so I can't see that any slowdown could be attributed to that. I suspect that cleaning that up would not improve the situation. (But I'll try)
Clarks - I *do* know about some types I'm not deleting, but it amounts to about 20 instances, with a few variables as fields, and no meshes are attached to them, so I can't see that any slowdown could be attributed to that. I suspect that cleaning that up would not improve the situation. (But I'll try)