Slowing down as time goes on?

Blitz3D Forums/Blitz3D Programming/Slowing down as time goes on?

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My game involves lots of custom meshes. They get built, they get deformed, they get freed and rebuilt, they get freed and rebuilt and so on. I've started to notice that as time goes on when playing, rendering gets slower and slower, as does mesh manipulation. I am using FreeEntity on each mesh as it gets deleted, so why this slowdown? Surely this isn't congenital to B3D when using custom meshes? If it is, I may as well throw away 3 years of work. Someone reassure me I'm missing a memory leak in my own code...