How to create 4 texture layers (multitexturing)?

Blitz3D Forums/Blitz3D Programming/How to create 4 texture layers (multitexturing)?

hmm, I do the alpha masking thing for terrains by moving the local pivot of the object to change it's sort order. So whatever alpha object is drawn closer gets the local pivot closer to 0,0,0

Worlks pretty well for most things and is what I did in the racing game.