What matters most is the collision-check between the bodies.
500 bodies thrown together in a pile will take alot of processing time but if you spread them across a big gamelevel you could get away with that amount.
It's generally hard to say how many bodies is allowed and therefor I advise you to make some performance tests, but remember the collision thing I mentioned above.
500 bodies thrown together in a pile will take alot of processing time but if you spread them across a big gamelevel you could get away with that amount.
It's generally hard to say how many bodies is allowed and therefor I advise you to make some performance tests, but remember the collision thing I mentioned above.