Hello Pax and Bob3d
"the following will clarify on what my point was on F-curves"
Yes ,it is what I mean thanks for the movie
Maybe I can use Fcurves to create an animation using a limited number of key frames
Then I add some more key frames in beetwen, before exporting the file to Blitz.
Even though the .b3d format supports linear interpolation only, the result might be acceptable
" due to u'd need a load of keyframes and that'd kill totally performance .."
If you increase the number of keyframes , the animation speed should increase ,in my oipnion .
Memory should not be a main issue , the size of skeleton based animations being alwayes rather small
"the following will clarify on what my point was on F-curves"
Yes ,it is what I mean thanks for the movie
Maybe I can use Fcurves to create an animation using a limited number of key frames
Then I add some more key frames in beetwen, before exporting the file to Blitz.
Even though the .b3d format supports linear interpolation only, the result might be acceptable
" due to u'd need a load of keyframes and that'd kill totally performance .."
If you increase the number of keyframes , the animation speed should increase ,in my oipnion .
Memory should not be a main issue , the size of skeleton based animations being alwayes rather small