This is some thing that has been driving me nuts for 2 years and never got to the bottom of!!
I thought resetentity reset the collision state of a entity before a pass to updateworld.
I want a bullet that hits the water to not stop, just the detection to be registered to create a splash, then be reset so it can carry on.
No joy. it just sits there sunbathing for x number of frames before getting forced through.
i can hide the entity with a latch variable for 1 or 2 frames, but that is annoying and (should? be unnecassary??)
please someone scratch this itch that needed scratching ages ago, before i go mad.
I thought resetentity reset the collision state of a entity before a pass to updateworld.
I want a bullet that hits the water to not stop, just the detection to be registered to create a splash, then be reset so it can carry on.
No joy. it just sits there sunbathing for x number of frames before getting forced through.
i can hide the entity with a latch variable for 1 or 2 frames, but that is annoying and (should? be unnecassary??)
please someone scratch this itch that needed scratching ages ago, before i go mad.