If anyone was interested in this project : its not dead.
As I (think I) mentioned already, I now have a job, and when Im back home Im in the mood for doing nothing (or play Wolfenstein : Ennemy Teritory, wich is quite as productive).
However, Im now decided to stop playing that much on the week ends, and give more time to this project.
For now, as I (just) mentioned in the worklogs, Im trying to establish the best way to create maps for the game. I've now learned enough to do quite nice meshes & textures, and I can do a tool for the map edition (animated & generic scenery objects, gates & other game stuff).
So far the best way Ive found to have my nice map from maya in the game is to do the mesh in maya and the materials/texture in wings (since I didnt figured out how to export materials from maya so wings can use it).
Wings is not as comfy for texturing and doesnt support many materials (well technically it does, but theres a known interface bug that make it impossible to have a long list of materials), so its not a good option.
Ive started something like a map editor, which whould manage material (tile style) ... but I must have some errors in my reading of the .obj files, because a few triangles are missing.
Well well well. If you have a nice, direct solution to have the landscape you did in maya being usable as it (mesh + texturing) in B3D, please tell me ! Ill give you a candy or somewhat.
As I (think I) mentioned already, I now have a job, and when Im back home Im in the mood for doing nothing (or play Wolfenstein : Ennemy Teritory, wich is quite as productive).
However, Im now decided to stop playing that much on the week ends, and give more time to this project.
For now, as I (just) mentioned in the worklogs, Im trying to establish the best way to create maps for the game. I've now learned enough to do quite nice meshes & textures, and I can do a tool for the map edition (animated & generic scenery objects, gates & other game stuff).
So far the best way Ive found to have my nice map from maya in the game is to do the mesh in maya and the materials/texture in wings (since I didnt figured out how to export materials from maya so wings can use it).
Wings is not as comfy for texturing and doesnt support many materials (well technically it does, but theres a known interface bug that make it impossible to have a long list of materials), so its not a good option.
Ive started something like a map editor, which whould manage material (tile style) ... but I must have some errors in my reading of the .obj files, because a few triangles are missing.
Well well well. If you have a nice, direct solution to have the landscape you did in maya being usable as it (mesh + texturing) in B3D, please tell me ! Ill give you a candy or somewhat.