Okay. I fixed the one frame thing. This is what's going on: 1.He animates only when you push the key
2.He has two animation sequences :
Global walkseq = ExtractAnimSeq(player\entity,0,60) ;Walk Sequence
Global attackseq = ExtractAnimSeq(player\entity,61,80) ;Attack Sequence
3. I told him to only do the walk sequence (These are the two ways I tried : 1.Animate player\entity,1,1,0,60 2.Animate player\entity,1,1,walkseq
4. BUT, it does the entire animation with both the walk and attack put together. Must have done something wrong. Does anyone know my mistake?
2.He has two animation sequences :
Global walkseq = ExtractAnimSeq(player\entity,0,60) ;Walk Sequence
Global attackseq = ExtractAnimSeq(player\entity,61,80) ;Attack Sequence
3. I told him to only do the walk sequence (These are the two ways I tried : 1.Animate player\entity,1,1,0,60 2.Animate player\entity,1,1,walkseq
4. BUT, it does the entire animation with both the walk and attack put together. Must have done something wrong. Does anyone know my mistake?