Tokamak Question

Blitz3D Forums/Blitz3D Userlibs/Tokamak Question

Since it looks like I'll be using Tokamak after all, I need to ask a question about it's capabilities: How many rigid bodies are feasible at a time? My game will have higher end requirements than most Blitz3D projects, and I'm going to need lots of RB's...I'll have characters, scenery objects, items, particles (do those count as RB's?), etc. I'll want some of the particles to stick around for a bit, spent brass for example. I see myself needing a very large amount of rigid bodies at once...