The only thing I can think of is to make sure you have both the model and the animation files in the folder with your game, but you probly did that already.
Oh ya also try using ExtractAnimSeq. I do it like this.
Also make sure you are not stuck on the first frame of the animation. If you are in the main loop you do something like this...
if mymodel is not animating already then
animate him
end if
Oh ya also try using ExtractAnimSeq. I do it like this.
;globals ;ninja animation sequences Global Walk Global Stealth Global PunchSwipe Global Overhead Global Block Global ForwardKick Global Pickup Global Jump Global JumpNoHeight Global HightKill Global SideKick Global SpinAttack Global BackFlip Global Climb Global Death1 Global Death2 Global Idle1 Global Idle2 Global Idle3 player_mesh=Get_NinjaAnima(player_mesh) ;in the main loop If (Animating(player_mesh) <> True) Or (AnimSeq (player_mesh) <> PunchSwipe ) Animate player_mesh,3,.5,PunchSwipe EndIf Function Get_NinjaAnima(anim) anim=LoadAnimMesh("bot/PMKninja.b3d") Walk=ExtractAnimSeq(anim,1,14) Stealth=ExtractAnimSeq(anim,15,30) PunchSwipe=ExtractAnimSeq(anim,32,44) Overhead=ExtractAnimSeq(anim,60,68) Block=ExtractAnimSeq(anim,69,72) ForwardKick=ExtractAnimSeq(anim,73,85) Pickup=ExtractAnimSeq(anim,84,93) Jump=ExtractAnimSeq(anim,96,102) ;Jump2=AddAnimSeq(anim,98,100) JumpNoHeight=ExtractAnimSeq(anim,103,111) HightKill=ExtractAnimSeq(anim,112,125) SideKick=ExtractAnimSeq(anim,126,133) SpinAttack=ExtractAnimSeq(anim,134,145) BackFlip=ExtractAnimSeq(anim,146,158) Climb=ExtractAnimSeq(anim,159,165) Death1=ExtractAnimSeq(anim,166,173) Death2=ExtractAnimSeq(anim,174,182) Idle1=ExtractAnimSeq(anim,184,205) Idle2=ExtractAnimSeq(anim,206,250) Idle3=ExtractAnimSeq(anim,251,300) Return anim End Function
Also make sure you are not stuck on the first frame of the animation. If you are in the main loop you do something like this...
if mymodel is not animating already then
animate him
end if