Using Tok + Blitz Collision, will it work?

Blitz3D Forums/Blitz3D Programming/Using Tok + Blitz Collision, will it work?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ok I had to look it up again.

"Tokamak Headers and Lib
-----------------------
The only headers you require to integrate Tokamak into your application
are under the (root)/include directory. That is, TOKAMAK.H and all the maths
and inline maths headers. The only library you need is TOKAMAK.LIB
under the (root)/lib.

tokamak.lib single threaded version
tokamak_d.lib same as tokamak.lib.
tokamak_m.lib is multithreaded version.
tokamak_md.lib same as tokamak_m.lib.

Sample Framework
----------------
The sample programs are inherited from the sample framework, but the sample
framework is not part of the Tokamak library. To see how to use Tokamak,
study the sample1-sample10.cpp and the samplebase.cpp."
This is from the readme files in the wraper documantation folder. I forgot maths and I think of course you need to put the wraper docs in the blitz help folder if you want the comand referance on the blitz start screen.