Actually you question yourself why do I use a computer if I have to do everything by hand... ;-)
I wrote a pre-compiler for Blitz3D to avoid (besides some other advantages) that I always had to import complete libraries if I only needed 1 or 2 Functions. So this one kept track of all needed Functions and Globals, etc and created two includefiles and changed the main file accordingly. Saved a lot of time and work...
This seems to be even more important to have for BMax sooner or later.
I wrote a pre-compiler for Blitz3D to avoid (besides some other advantages) that I always had to import complete libraries if I only needed 1 or 2 Functions. So this one kept track of all needed Functions and Globals, etc and created two includefiles and changed the main file accordingly. Saved a lot of time and work...
This seems to be even more important to have for BMax sooner or later.