Using Tok + Blitz Collision, will it work?

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I let tokamak do all my collisions (100's of objects + static mesh) including particles. The cool thing is for example you can actually have smoke go through the chimney, etc. Have flames and smoke be affected by wind, have dust be affected by someone throwing rocks through it, etc.

I do set the Blitz entityType (and pickmode) for objects because in that way when I do a line pick for example, the collision response type from blitz tells me if it's an object, the player, an npc etc.

I give each entity a name$ that is it's type handle(), so in that way I can track back very quickly what kind of object it is, and access it's type to get whatever info on that unique entity..

But I keep blitz's Collision table empty to prevent blitz waisting time on calculating collisions that tokamak is doing...

d.