Dangerous optimization?

Blitz3D Forums/Blitz3D Programming/Dangerous optimization?

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Storm: I haven't tried a test as such, but I've been using the method on several buffers in my app over the last week and it's never caused a crash. I was just thinkning it might bide it's time and then jump up and bite me in the ***, when I least expect it. :)

DJW: Thinking about it, I pretty sure you're right. Most/all of blitz's resource handles seem to point to internal structures, I think. I just thought I'd ask in case I was making a huge blunder in my coding. :P