All of the free stuff on Octane's site is free for commercial use - credits not necessary, but appreciated.
We have full commercial licenses for Terragen, Bryce, Milkshape 3D, Quill 3D, Gile[s] etc.
As for the engine, it has been written from scratch in Blitz 3D, and in such a way that will enable easy porting to other languages like C or Blitz Max - that's something for the future though.
We decided to go with Mark's Render Tween system as opposed to DeltaT. The engine allows the player to easily switch between 1st and 3rd person perspective.
The occlusion system is developed from my Zone Occlusion code.
Regards,
Rogue Vector
We have full commercial licenses for Terragen, Bryce, Milkshape 3D, Quill 3D, Gile[s] etc.
As for the engine, it has been written from scratch in Blitz 3D, and in such a way that will enable easy porting to other languages like C or Blitz Max - that's something for the future though.
We decided to go with Mark's Render Tween system as opposed to DeltaT. The engine allows the player to easily switch between 1st and 3rd person perspective.
The occlusion system is developed from my Zone Occlusion code.
Regards,
Rogue Vector