Using Tok + Blitz Collision, will it work?

Blitz3D Forums/Blitz3D Programming/Using Tok + Blitz Collision, will it work?

I'm getting close to the point where my game engine is going to start taking shape, and one thing still concerns me: The particle system. I want to have particles that can interact properly with the enviroments, like spent brass bouncing off surfaces properly, etc...

However, for the game itself, I want to use simple Blitz collisions. In other words...
Entities on Entities = Blitz Collision
Entities on Environment = Blitz Collision
Particles on Environment = Tokamok?

Is this possible, and would it cause problems to use the two systems at once? I've never messed with Tokamok, but I'm willing to learn what I need if it can do what I want with particles without interfering with the normal blitz collision system, and without causing any slowdowns, etc.

Please let me know if this is a good idea, or if there are better alternatives.

-Orcslayer