sure, a mention in the creds would be nice tho ;)
btw:
in your code try:
updateworld
updatecubemaps
renderworld
flip
this may fix it
Also i tried using sin/cos to adjust my waves but i found the slihgt angles between vertices effect the mapping of the cubemap and looks all distorted and crap.
btw:
in your code try:
updateworld
updatecubemaps
renderworld
flip
this may fix it
Also i tried using sin/cos to adjust my waves but i found the slihgt angles between vertices effect the mapping of the cubemap and looks all distorted and crap.