I'd like to use cubic mapping for the water in my game but without adding geometry (which I don't want to do) it looks like a flat mirror. Is there any way I can use a Dot 3 normal map to provide the necessary noise.
I had a quick go but it doesn't seem to work.
Or am I barking up the wrong tree?
I had a quick go but it doesn't seem to work.
Or am I barking up the wrong tree?