Pointers in types??

Blitz3D Forums/Blitz3D Programming/Pointers in types??

I try not to keep things so global personally. Just a different approach.

type SomeList
	Field ID
	Field otherfields
End Type

;=====Main Loop
	MyThing = createsomething()
	ModifySomething(MyThing)

;====End Main Loop


Function CreateSomething()
	local T.SomeList
	T.SomeList = new SomeList
	T\ID = handle(T.SomeList)
	return T\ID
End Function

Function ModifySomething(ID)
	local T.SomeList
	T=object.SomeList(ID)
	;Just in case i deleted it somewhere and my codes isn't clean, check to make
	;-sure it is still in the list
	if T <> null then
		;modify things here
	Endif
End Function


The handle of that list (the ID) is always unique, so there is no way to get the same one twice.