UCP &TCP

BlitzPlus Forums/BlitzPlus Programming/UCP &TCP

Bot B: The funny thing is that I had to program a TCP/IP data transfer for networks in Delphi and you had to open a socket to the other machine which had to accept it (hense the constant connection bit) then send your data. If the data packet was larger than around 8K it would fragment and there was no guarantee of the order and sometimes you even got dupes! This fragmentation sounds more like UDP. Also if the connection was lost the socket component generated an error and you had to reconnect.

btw I clicked the first link on a google search and it seemed to concur with the TCP being constant but I guess maybe it depends on how you define "constant" ;-)