Various

BlitzMax Forums/BlitzMax Programming/Various

Yeah, I saw that the TGA prob should be fixed but I'm still getting null object from TGA loader. If/when I have time (assuming I can be bothered) I'll step through the code to see where it's failing.

I'm doing a win-purebasic to mac bmax/cocoa conversion (most likely cocoa at this stage) but thanks for the info anyway.