B3D brush and texture blend modes (GL equivalents)

BlitzMax Forums/BlitzMax OpenGL Programming/B3D brush and texture blend modes (GL equivalents)

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I am not familiar with Blitz3D. But in BlitzMax,

`Alpha` is SetBlend ALPHABLEND
`Add` is SetBlend LIGHTBLEND
`Multiply` is SetBlend SHADEBLEND

I don't know what the Dot3 or Modulate 2X do. You might look at setting up your own modes with glBlendFunc() and glEnable(GL_BLEND). You might be able to use glBlendFunc(SRC_ALPHA_SATURATE,GL_ONE) to achieve something like a `2x` modulation, but I have no idea if thats the same thing.