Gravity in games

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No, that is my point. No matter what direction the ship is facing it heads for this wall. I can be looking directly away from it and it still glides towards it.

Even if the speed is at 0 - ie a dead stop, it STILL falls towards this wall on the curve. Ok the curve is at around an 80 degree at one point, so it is REALLY steep. Could the colliison command effect this as I have it set to 2 (slide1 - full sliding collision), would it be better set to 3 (slide2 - prevent entities from sliding down slopes)?

Could that be part of the problem? If it is would the collision seting stop be using loops and corkscrews on the track?

Max