No the map is circular. Well the sea is, the underlying game map is rectangular.
The water texture is stretched to twice the size of the other stuff which is why it looks blurry. Like I say, this is early days - I only started on the water this morning.
>Having fun optimizing this to run as well as possible on >lower-end machines?
I think I've gone as far as I can with that. Everyone seems to be getting a decent framerate now.
Reminds me of an old game called Scorched Earth, and I like the play-by-email thing, though the progress doing it that way can be a bit slow (and cumbersome, unless you have a way to retrieve the e-mail directly from within the game) if you want to get a "quick" match over with.
Nope, it uses an email client to receive turns. And it isn't slow or cumbersome. I've pretty much said all I can about that.
The water texture is stretched to twice the size of the other stuff which is why it looks blurry. Like I say, this is early days - I only started on the water this morning.
>Having fun optimizing this to run as well as possible on >lower-end machines?
I think I've gone as far as I can with that. Everyone seems to be getting a decent framerate now.
Reminds me of an old game called Scorched Earth, and I like the play-by-email thing, though the progress doing it that way can be a bit slow (and cumbersome, unless you have a way to retrieve the e-mail directly from within the game) if you want to get a "quick" match over with.
Nope, it uses an email client to receive turns. And it isn't slow or cumbersome. I've pretty much said all I can about that.