Sounds

BlitzMax Forums/BlitzMax Programming/Sounds

How do you do this exactly?

I can't get it working...

kan=AllocChannel()
StopChannel(kan)
PlaySound(shoot,kan)

or

kan=CueSound (shoot)
StopChannel(kan)
SetChannelPan(kan,pan)
ResumeChannel(kan)

don't do the job for me. Am i doing/misunderstanding something wrong here?
It worked well under 1.01 but after some updates - i guess it was 1.03 - no more...


Greetings,

taumel