1) This is not really a problem to be fixed, is a limitation.
2) HideEntity is very slow.
3) I think you can use single surfacing. Asign a pivot to every quad in the single surface so you can interact with ground, water, etc!
2) HideEntity is very slow.
3) I think you can use single surfacing. Asign a pivot to every quad in the single surface so you can interact with ground, water, etc!