i have no idea what a rwx file is. But I assume there are 6 or 5 textures and a mesh file.
You would do something like this:
if there is no valid mesh in the zip, you may build one using a modeler and the textures.
You would do something like this:
camera=createcamera() cleartexturefilters texturefilter "",48 or 9 sky=loadmesh("skybox.3ds") texturefilter "",9 entityfx sky,1 entityorder sky,1 entityparent sky,camera ... ; then somewhere in the main loop you need to rotate the sky each frame to a fixed angle. while game ; main game loop ... rotateentity sky,0,0,0,1 updateworld() renderworld() flip wend
if there is no valid mesh in the zip, you may build one using a modeler and the textures.