Slowdown up close to a sprite?

Blitz3D Forums/Blitz3D Beginners Area/Slowdown up close to a sprite?

Actually, I am noticing it when using a quad with a mask. I downed the texture size to 32x32 (from 128x128), changed the graphics mode to 640x480x16, and still no luck.. Getting close to it gives a massive perforamnce hit..

I have a geforce 4200 128 mb card..

I inserted a bunch of timeing functions and found that the problem lies at the flip (I have it flip(false) at the moment and it doesnt change anything). The flip takes 20-25 ms. I would think if it were a fill-rate issue that a complex scene (terrain with a good amoung of texturing) would slow it down the same way, however I can do stuff like that at 1024x768 at full frames...

I am just really puzzled, Any other thoughts?