Hi-Res Textures KILL b3d??

Blitz3D Forums/Blitz3D Programming/Hi-Res Textures KILL b3d??

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

does generally using mipmapped textures improve performance?


Yes because distant objects will use smaller textures automatically.

But do they not occupy the same amount of memory space then...

I would just keep it the same and not suffer the reconversion...


PNG's are lossless so the reconversion should not cause any "suffering". Surprisingly you can often make the original conversion from 32bit to 8 bit without losing much too, particularly with textures.