Slowdown up close to a sprite?

Blitz3D Forums/Blitz3D Beginners Area/Slowdown up close to a sprite?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It happens when your Sprite is using Alpha Transparency (it's default AFAIR), and if there are multiple Alpha Sprites "obscuring" one another. So the Hardware has to calcualte everything behind it trough multiple alpha filters. Using other blendmodes like "Multiply" is probably faster.