Aligning to a Vertical Drop & Climb

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I have altered the scale of everything due to the high unit amounts it was shifting in each frame. To get a good lick of speed before I needed a speed of 160+ units. Now with a speed of 30 units it is on the verge of being a little too fast for some of the corners in the track that I am now using.

Part of the reason for the rescale was that this scale problem was mentioned before for other reasons. I appreicate that the higher the speed the harder it is technically to do things like this because of the distances involved.

I think I have got my aforementioned camera problem sorted out. It at least aligns properly to the banked curves about 95% of the time.

I am wondering if scaling everything down a little more would perhaps help. At the moment the ship is now the same size as a cube created directly in Blitz3D, as I used the .X exported to save one out and used it as a size template. Where as before the ship would have been around 20-30 times that size!

Max