Aligning to a Vertical Drop & Climb

Blitz3D Forums/Blitz3D Beginners Area/Aligning to a Vertical Drop & Climb

Hmmm, the main problem i see is you ship travelling that fast that you physicaly miss the drop.

Say the drop occurs at z = 1000. Your ship is moving at 15 units per frame for example. your ship could be 5 unit's away from the drop, then next frame be 10 units ahead of the drop. I don't really see it being feasable, because of the speed your ship will be travelling... How fast is it travelling btw?