Thanks Ross!
As a side note and because I wanted to know why my code didn't work - i found out I was calculating a player/platform offset each loop instead of only when he first collides or moves...simple when you know how.
As a side note and because I wanted to know why my code didn't work - i found out I was calculating a player/platform offset each loop instead of only when he first collides or moves...simple when you know how.