EDIT: Thanks Mr. Picklesworth. I'm doing this in a few projects, even with tweening and I haven't really got any problems with it, although it needs to be planned and I have opted for proprietary fileformats instead of redoing what Blitz3D already does.
I think there's a tendency for many people to perceive Blitz as a closed box. ie. if it's not built-in, then they don't think it's possible and they end up using dll's etc. doing what can be done in blitz with a small amount of effort.
I'm still working on a terrainsystem with dynamic resource loading using virtual threading(similar in theory to the above) and spanning the whole globe simply by normalizing positions every once in a while.
I think that we can use alot more discussion about how to circumvent the limitations of Blitz without using dll's. Simple beats complex almost every time.
Andy
I think there's a tendency for many people to perceive Blitz as a closed box. ie. if it's not built-in, then they don't think it's possible and they end up using dll's etc. doing what can be done in blitz with a small amount of effort.
I'm still working on a terrainsystem with dynamic resource loading using virtual threading(similar in theory to the above) and spanning the whole globe simply by normalizing positions every once in a while.
I think that we can use alot more discussion about how to circumvent the limitations of Blitz without using dll's. Simple beats complex almost every time.
Andy