Ahh I see, the problem with the memory not being freed is, well it seems to go up 0004k everytime I create a new user, which wouldn't be good for a multiplayer, eventually it'll eat up all the memory.
You said it flags the memory internally for later use, I tried and ran 300 connections, ate up some memory, then I deleted all of them. Ran 300 more connections, and it still ate more memory. So its not reusing that memory.
I'm going to try deleteing each subtype of the player, and if that doesn't do it, deleting each field also. Going to run a few tests and see if I can get the problem taken care of, any other suggestions??
You said it flags the memory internally for later use, I tried and ran 300 connections, ate up some memory, then I deleted all of them. Ran 300 more connections, and it still ate more memory. So its not reusing that memory.
I'm going to try deleteing each subtype of the player, and if that doesn't do it, deleting each field also. Going to run a few tests and see if I can get the problem taken care of, any other suggestions??