@Slenkar - im not sure. you can check out the Irrlicht website for a list of features. my goal is to essentially provide a complete wrap of a free 3D engine for the BMAX developement community. kinda wish i wouldve went with CrystalSpace3D since it already has Mac support. i am considering altering the mods after they are complete to use IrrlichtNX which does currently have a Mac port. not sure how different the two are at this point.
@RaGR - my apologies :( i forgot there were multiple versions of the DLL in the distribution. as previously stated by Sweenie, you need to use the DLL from the devcpp folder. it should go in your windows system32 folder.
on an extra note, i did not know this until yesterday but the devcpp DLL distribution does _not_ have DX support built in. this means that the demos only run in software or opengl rendering modes at the moment. to fix this i must create one by rebuilding the DLL in DevCPP. the problem is, this requires the DirectX.DevPak for DevCPP and it is no longer being distributed. is there someone that may have that distribution available? if so i would much appreciate obtaining it from you.
@RaGR - my apologies :( i forgot there were multiple versions of the DLL in the distribution. as previously stated by Sweenie, you need to use the DLL from the devcpp folder. it should go in your windows system32 folder.
on an extra note, i did not know this until yesterday but the devcpp DLL distribution does _not_ have DX support built in. this means that the demos only run in software or opengl rendering modes at the moment. to fix this i must create one by rebuilding the DLL in DevCPP. the problem is, this requires the DirectX.DevPak for DevCPP and it is no longer being distributed. is there someone that may have that distribution available? if so i would much appreciate obtaining it from you.