Animating on the Interrupts?

Blitz3D Forums/Blitz3D Programming/Animating on the Interrupts?

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In the good ol' days of the amiga version of blitz (sigh), it was possible to animate a sprite on the interrupts. This meant that the clock cycles left to give the o.s. a breather were used to run the animation. This allowed (for example) a loading animation to show whilst files were being loaded etc.
I always liked this feature, any idea how to replicate it in blitz?