In the good ol' days of the amiga version of blitz (sigh), it was possible to animate a sprite on the interrupts. This meant that the clock cycles left to give the o.s. a breather were used to run the animation. This allowed (for example) a loading animation to show whilst files were being loaded etc.
I always liked this feature, any idea how to replicate it in blitz?
I always liked this feature, any idea how to replicate it in blitz?