Speed based on time?

Blitz3D Forums/Blitz3D Programming/Speed based on time?

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Im working on an online game and it occurred to me while testing it with my cousins slow computer that not all computers will run the same speed. Right now when i move an entity i do it by frame, like moveentity,0,0,speed# or whatever. What would be the best way to base movement speed on time instead of by frame?